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10 Jun 2016
Year 9 Physical Activity and Sports Studies (PASS) students used augmented reality to research the Australian sporting experience. Augmented reality integrates digital information with live video in real time. As a user hovers a curser, mouse or finger over a digital screen, graphics, video, audio or animated content comes to life.
Using the augmented reality application Aurasma, the students created a virtual sporting museum. The students chose one particular sport to analyse, and used Aurasma to create an augmented reality presentation that discussed the influence of their chosen sport on Australian sporting culture, and how mass media has impacted sport over time.
On Tuesday, our Year 8 History students stepped back in time 953 years, to re-enact the Battle of Hastings between King Harold of England and William, Duke of Normandy.
Most of us have had the pleasure of playing Putt-Putt (or mini golf), but unlike our Year 7 Science students, not many of us have designed an actual course.
From author talks, to cartooning workshops, to writing competitions, to book character parades, our talented librarians organised lots of fun and inspiring activities this week for book lovers of all ...