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10 Jun 2016
Year 9 Physical Activity and Sports Studies (PASS) students used augmented reality to research the Australian sporting experience. Augmented reality integrates digital information with live video in real time. As a user hovers a curser, mouse or finger over a digital screen, graphics, video, audio or animated content comes to life.
Using the augmented reality application Aurasma, the students created a virtual sporting museum. The students chose one particular sport to analyse, and used Aurasma to create an augmented reality presentation that discussed the influence of their chosen sport on Australian sporting culture, and how mass media has impacted sport over time.
How can we stay physically and mentally fit and healthy away from our normal routines? Director of Sport and Performance, Mr Tom Hill has some great advice.
Wenona remains open, but we’ve trialled our Athenaeum Learning Pathway this week, with different year groups working from home or off campus. It was fantastic to see our community’s enthusiasm, grace ...
This week, Ms Jalili’s Year 9 Food Technology students used their creativity and design skills to make an incredibly sculptural silicone cake mould, inspired by leading pastry chef, Dinara Kasko.