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10 Jun 2016
Year 9 Physical Activity and Sports Studies (PASS) students used augmented reality to research the Australian sporting experience. Augmented reality integrates digital information with live video in real time. As a user hovers a curser, mouse or finger over a digital screen, graphics, video, audio or animated content comes to life.
Using the augmented reality application Aurasma, the students created a virtual sporting museum. The students chose one particular sport to analyse, and used Aurasma to create an augmented reality presentation that discussed the influence of their chosen sport on Australian sporting culture, and how mass media has impacted sport over time.
The recent Year 9 History excursion brought to life concepts of immigration and movement of peoples.
Year 9 Psychology students undertook research at St Leonards Park on Thursday, methods that may end up helping them in a career in Psychology.
On Friday 10 February, the Senior School students took over Wenona's social media for an insider's look at the Swimming Carnival