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10 Jun 2016
Year 9 Physical Activity and Sports Studies (PASS) students used augmented reality to research the Australian sporting experience. Augmented reality integrates digital information with live video in real time. As a user hovers a curser, mouse or finger over a digital screen, graphics, video, audio or animated content comes to life.
Using the augmented reality application Aurasma, the students created a virtual sporting museum. The students chose one particular sport to analyse, and used Aurasma to create an augmented reality presentation that discussed the influence of their chosen sport on Australian sporting culture, and how mass media has impacted sport over time.
Ten of Wenona’s Senior School students were lucky enough to attend the Jessie Street Library’s annual luncheon with guest speaker, Kate McClymont, at NSW Parliament House recently.
On Tuesday, Paige (Year 11) spoke at our Principal’s Assembly about the importance of celebrating Peace and Gratitude Day, and acknowledging the many freedoms we take for granted here in Australia.
Collaboration brings fresh ideas and new perspectives. Just ask Maths teacher, Mr Little! He’s been working collaboratively with the Science Department to bring data to life for our Year 7 students. A ...